Author: Zachariah Kelly

A Journo from Sydney who loves looking into the why's who's and what's of Video Games.

We’re not spoiled for choice with gaming merch in Australia

December 21, 2018

I’ve been looking everywhere for what might be good gaming merchandise. I’ve trawled through official sites, brick-and-mortar stores and even outlets like Red Bubble. I have to admit, there’s not a whole lot of variety across all three of these, and what’s there is usually not that good, covered in brands or weird quotes or […]

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From Runescape to Overwatch: The gaming holiday events you’ve got to get amongst

December 20, 2018

It’s December! Which means presents, sales, friends, family… aaand End of Year Events across a range of games! It’s always great – developers preparing content to see the year off with their player-base, usually around a winter-Christmas theme, content to be playable and fresh through until the next year… it’s almost a tradition of online games to […]

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A love letter to the venerable video game shotgun

December 20, 2018

The shotgun is an immortal video game weapon. It’s simple — you click, they die. No arguments. If its a video game with guns in it, and most of them are, and it doesn’t have a shotgun in it … I mean, what are we even doing here? Its roots are deep, with the most […]

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ADSL internet makes PC Gaming almost unbearable in modern Australia (and other first world problems)

December 18, 2018

In 2018, most new releases across the board from AAA video game titles are around 40 gigabytes in size. This is huge when you consider that games were much lower not too long ago. Skyrim was only 6GB when it was released in 2011. Assassins Creed II was 8GB in 2010, and Crysis was 7GB […]

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Video games and world building: Taking players somewhere they’ve never been before

December 16, 2018

2018 has been crazy good for RPG’s. The worlds that have been massive and immersive, and deep in content. What is curious is how the developers of these games let players in on the facts of the worlds they’ve built. Information is given to players in interesting ways that differ from game-to-game. From letting players […]

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What could be the selling points of the next generation of consoles?

December 15, 2018

We have, if you can believe, almost reached the end of the current generation of consoles, and with news of PlayStation pulling out of E3 in 2019 in rumoured preparation of a hardware announcement, speculation is mounting as to what the selling points could be for the next generation. 2019 is going to be an […]

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What exactly makes for a good mobile game?

December 14, 2018

Blizzard’s announcement of their latest mobile title, Diablo Immortal, shook many fans of the series to their core. For better or worse, Diablo Immortal on Blizzard’s to-do list and that is a fact that its detractors must learn to live with. They can, of course, simply elect to not spend any money on it if they […]

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A discussion of blame, intent and Fallout 76

December 12, 2018

It’s safe to say that Fallout 76 has been one of the year’s most controversial releases, plagued with issues ranging from internal bugs, to botched preorder incentives and now a serious privacy and security breach. One of the most recent of the controversies, before the, y’know, significant data breach, was the PR minefield regarding a canvas […]

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Using eSports science to improve the competitive gaming: An interview with Matthew Pluss

December 11, 2018

Australia has been absolutely spoiled with the eSports scene as of late. With people like Scott Kennedy (Custa) representing us on the world stage at the Overwatch League, for the LA Valiant, with the recently sponsored JB Hi-Fi Melbourne eSports open happening, and the even more recent Quake eSports event at PAX Melbourne, not to […]

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Why Valve’s stranglehold on PC gaming might finally be coming to an end

December 11, 2018

Decisions made by major developers have made this year have indicated Steam’s uncontested reign as the dominant PC gaming storefront may be coming to an end. This week, a conversation has sprung up around the Epic Games Store and the value it offers developers when selling their games. Does Valve finally have direct competition? To call Steam […]

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What makes a good ‘Ongoing’ game, now that we’re awarding games that have continued support?

December 10, 2018

This year marks the second year that The Games Awards have celebrated an ‘Ongoing game’ award, beginning last year and being won by Overwatch, to recognise “A trend towards games that continue to entertain long after their release and continue to grow and evolve with their players”, as last years presented made out on stage. […]

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A love letter to the humble video game grappling hook

December 4, 2018

Think about all the video games you’ve played. Now think about how many of those titles didn’t have a grappling hook in them and how lame that was. The grappling hook is one of the most iconic tropes in video games history. It has such longevity that people are still making games built around it […]

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It’s been a monumental year for RPG’s, but how did Bethesda miss the mark?

November 29, 2018

From what I’ve seen, 2018 has proven to be one thing, above a whole lot of other things: the year of the Role-Playing Game. Between releases like Pillars of Eternity II: Deadfire, Vampyr, Octopath: Traveler, Monster Hunter World, and new studio attempts at RPG’s like Ubisoft’s Assassins Creed Odyssey and Rockstar’s Red Dead Redemption 2, we have been […]

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Custom Made: A reflection on my painful desire to look good in video games

November 27, 2018

I have a crippling desire to look good in video games. It’s an unfathomably stupid impulse, but creating the most beautiful possible avatar in any given game is a habit I regularly give in to. I am certain I am not alone in this. To preface this piece – the two games I really threw […]

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What to expect from Red Dead Redemption Online when it launches this week

November 27, 2018

Warning, this article contains spoilers for Red Dead Redemption 2, read at your own peril Red Dead Redemption 2 is likely to be “Game of the Year” from a tonne of different award ceremonies; it’s a juggernaut of design, deep in conception and brilliant in execution, to the pain of talented developers who have worked […]

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Is PC Gaming affordable in Australia?

November 26, 2018

There’s been a debate for years (among those for whom these things are a concern) regarding the apparent superiority of PC gaming over console gaming — desires for higher frame rates, better graphics and wider variety of titles drive the debate, but something that’s prevalent within each argument is cost, from peripherals to internal hardware. […]

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Gfinity Elite series “more successful than initially hoped”, pushes halfway into Season 2

November 24, 2018

If you’re into the eSports scene in Australia, you’ve probably heard of the Gfinity Elite Series, hosted by Alienware. If not, here’s a quick rundown – it’s a competitive series running games of Rocket League, CS:GO and Street Fight V, to seek out and identify potential pro players that could use some sponsorship and be brought […]

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Could Netflix’s The Witcher become the first successful live action video-game-to-TV adaptation?

November 13, 2018

When Netflix announced that they would be taking on The Witcher as a TV series, fan excitement was overwhelming. Since then, Henry Cavill has been confirmed as playing the big man Geralt himself, with a character reveal recently shown off on Twitter. Get your first look at Henry Cavill in The Witcher! pic.twitter.com/1O2eWS1MkP — Netflix US […]

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What we’re most excited to see in Warcraft III Reforged

November 9, 2018

Warcraft III: Reforged is coming, and it’s easily one of the most exciting announcements BlizzCon has had in years. Fans have been waiting years for this particular reveal, to the extent that some began creating mods for Starcraft II that would allow them to play out their Warcraft III fantasies to their hearts content. However, […]

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Telltale, The Beginner’s Guide and the inherent artistic value of narrative-based video games

November 8, 2018

As the medium has grown in complexity and ambition, the debate over whether or not video games can be considered art has continued unabated. The mixture of media elements that influence game development, from gameplay to graphics, art, sound design and narrative all lend themselves to the idea that games can be considered art, but […]

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